Saturday, May 16, 2015

Edith and the Bear

Edith and the Bear from hillary bradfield on Vimeo.



Here is the short film that I worked on back in 2013 with Hillary Bradfield and many SJSU artists.

Saturday, March 21, 2015

Spring 2014 BFA Senior Class: Dog Gonnit'

The final project that I worked on was in collaboration with Adobe Imagination Films and they tasked us with creating a short film themed to "technology of the future that benefits mankind."

My group settled with "Dog Gonnit'" which the story is about a man discovering the usefulness of recycling old items using his new 3D printer/item changer but finds a flaw when his sweet loving dog accidentally gets in the way of the device.

Somewhere midway of pre-production I wanted to put my take on the story and had a storyboard presented to the class. These are samples from the storyboard I did.


The next drawings are a sketch for an opening shot and design work for the buildings.





And here are some character animation tests that I did during the pre-production phase of the project. My goal was to get the feel of how the characters were going to behave, such as Poe Poe acting very cute but at the same time being careless and impulsive.






Other than working on character animation, I was tasked in designing the effects for the main device and the computer screen. These were animation tests that I made to help demonstrate to the class how I wanted the final effects to look on screen. The effects for the device went ahead but the disassemble and reassemble effect needed to be reworked.






Next are videos of the effects for the computer screen. This also shows an early rough animation that I worked on of the main character Frank.





And here is the final composite of the shot. Adrianne Thater did the effects for the device (while I supervised) and Kendrra Thoms worked on Poe Poe for this shot.



And the next video, Nick Felice and I worked on the effects for this complex shot. Arturo Miramontes did the animation for this shot.



Fall 2013 BFA Senior Class Part Two: Intergalactic Salvage Corp.

The next project that I worked on was in collaboration with computer science students from University of California Santa Cruz - Silicon Valley Extension. The project was to create a working indie video game by the end of the school year. UCSC students would handle the coding and gameplay while the SJSU students provide the art assets and additional gameplay designs. Mark Gerow was the lead designer on my team. He pitched to us his game: "Intergalactic Salvage Corp" and it was to be a multiplayer fighting game, (somewhat like Super Smash Bros.), themed in space and collect "salvage" to gain points. 

I never got involved in making a game before, so it was an interesting experience for me. It was fun but also a bit intimidating. I had to figure out using Unity for the first time and I had to learn some new terminology and pipeline structures just to keep up with the UCSC students. 

I felt that I could have done more on the project, but because I was dedicated more to my other projects I felt very limited in being involved in this project.

Some of the work that I did do was sketch out a few action sequences that could have been made as special attacks from our characters.






What I did most of the time working with the UCSC team was provide some graphic designs including the logo and the user interface.





(Background by Geng Li)







Sunday, March 8, 2015

Fall 2013 BFA Senior Class Part One: The War of Currents

Here is some of my work from my final year at SJSU. This one is my first assignment in the class.

My class was tasked in developing intellectual properties for a possible video game. The visdev students, modelers and story artists were to do their work individually but the animators were an exception. Because the final work for the animators were to have full animated content they needed to have concept work, story and rigs ready in a short amount time. So the animators in my class were separated into groups so all of the pre-production work can be done faster and move along with the animation part.

For my group, our topic was "Edison vs. Tesla." Here is some of the early work that I did. I first pitched an idea to the group of an action/conspiracy video game pitting the two rivals titled "City of Gods." My idea was never used because the class determined this would be too complex to make in the short amount of time we had. This is the animatic that I presented to the class. I might want to go back on this some time in the future and make a fully rendered trailer.



Music credits: "Clair de Lune" composed by Claude Debussy; performed by Julie Cheek.

Here is some of the design work that I did before making the animatic.





My group went along going with Lauren Jensen's "The War of Currents" story. The game was to have a more comedic vibe in a puzzle themed game.

These are some sketches I did for the personality studies of the characters.





And this is the final shot that I did that went to our final trailer for "The War of Currents."


Thursday, January 1, 2015

Tuesday, January 7, 2014

Fall 2013 Intermediate Modeling

I was very curious to take the intermediate 3D modeling class and see how far I can push it in this class. I actually found it quite fun to take and actually learned a lot new tricks thanks to instructor Tom Austin, and a few classmates like Tony McKee, Michael Wu and Jared Mills.

There were only two assignments in this class because of how much time is required to complete for each. My first assignment in the class was to my own head. To start, I needed to photograph orthographic views of myself for reference.


The next step was to determine the rhythms of my facial features to help shape up the planes on Maya.



This was the first pass of the model.


After almost two months of critiques, smoothing out planes and cleaning up vertices, the model was ready for texturing. I needed to rephotograph myself multiple times and under better lighting. From the photographs I composed a single texture map on Photoshop.


Add that texture to the model, cleanup the shape more and BAM:





The next assignment was to choose either from Hercules or Megara from the Disney film or create a custom medieval knight. Because of the complex detail Megara required and because not too many students in the class chose Megara, I wanted to challenge myself and see if I can complete a 3D Megara model. We were given a model sheet to work off from, and after another two months this is how I did: 










Saturday, November 2, 2013

Spring 2013

These are my assignments for ANI 118 (Advanced 3D Animation)


"I Love You"

The audio is taken from Pulp Fiction.




"The Angry Comedian"

The only requirement for this assignment is to use a very short sound clip from any Coen Brothers film. The selected line is O Brother Where Art Thou.




"Mixed Messages"

The audio is from 3rd Rock from the Sun.